Hi all,
I have a 10 mil poly object packed and instanced via a copy to points sop 100000 copies. It is essentially made of 3 groups, which need 10 color variants on each so around 1000 color permutations etc.
Obviously I need to use packed objects, but nothing seems to recognise my groups.
Is it possible to do it via attributes and in the shader?
I have a 10 mil poly object packed and instanced via a copy to points sop 100000 copies. It is essentially made of 3 groups, which need 10 color variants on each so around 1000 color permutations etc.
Obviously I need to use packed objects, but nothing seems to recognise my groups.
Is it possible to do it via attributes and in the shader?
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