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How to access object inputs in material?

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  • How to access object inputs in material?

    Hi. In my HDA I have a material network with a couple of materials (material builder). Inside those materials I have distance nodes and in my HDA I have inputs that I would like to use in the "Objects" field inside the Distance nodes. How can I do that? I can find them when I type "../../../input" etc, so I know I'm pointing to the correct nodes, but nothing happens when I render.

  • #2
    It'll be helpful to have a hip file - could u pls share it or sent to my email in the forum signature?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      Originally posted by bdancer View Post
      It'll be helpful to have a hip file - could u pls share it or sent to my email in the forum signature?
      Sorry, I missed your answer. I solved it by dragging the texture input field to the HDA interface, which means I didn't need to access it via inputs.

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