the new randomizer/stochastic tiling has has helped alot getting that sweet randomization in the triplanar.
Though its still perfect tiles inbetween the textures so im curious if somebody knows a way to break the edges up (except blending) like in arnold and redshift where you can use cells with noise like in the image below.
first image is vray with uvtile randomization
second image is the cell+noise to breakup the triplanar edges
third an example how it is used in redshit
Though its still perfect tiles inbetween the textures so im curious if somebody knows a way to break the edges up (except blending) like in arnold and redshift where you can use cells with noise like in the image below.
first image is vray with uvtile randomization
second image is the cell+noise to breakup the triplanar edges
third an example how it is used in redshit
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