I guess I'm missing something pretty straightforward with Vray but for the sake of me, I can't figure out how to make my textures not swim. This is my shading network.
I tried different configurations on how to make this work but with no luck. I'm using the GPU render. I'm using the rest attrib as well. If someone has an example file or please advise. Thanks.
Im using Vray 5.10.20 Update 1 Houdini 18.5.596
In redshift, I can just use the reference object and if I have @rest redshift recognized and it works without too much trouble.
I tried to use the "reference transform" in the tri-planar which asks for geo I'm guessing, which isn't super useful (I which you could just enter the rest attrib there instead) I tried that and I couldn't make it work either. I'm really struggling here to understand this simple task in Vray GPU
I tried different configurations on how to make this work but with no luck. I'm using the GPU render. I'm using the rest attrib as well. If someone has an example file or please advise. Thanks.
Im using Vray 5.10.20 Update 1 Houdini 18.5.596
In redshift, I can just use the reference object and if I have @rest redshift recognized and it works without too much trouble.
I tried to use the "reference transform" in the tri-planar which asks for geo I'm guessing, which isn't super useful (I which you could just enter the rest attrib there instead) I tried that and I couldn't make it work either. I'm really struggling here to understand this simple task in Vray GPU
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