Hi,
I have a big terrain scene and I build complex Mix Materials including Displacement.
It seems that the Referenced Shader doesn't bring over the displacement set up in the referenced shader.
Is this a bug or an expected behavior?
Thanks,
Helge
I have a big terrain scene and I build complex Mix Materials including Displacement.
It seems that the Referenced Shader doesn't bring over the displacement set up in the referenced shader.
Is this a bug or an expected behavior?
Thanks,
Helge
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