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Rendering lots of points with attributes

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  • Rendering lots of points with attributes

    Is there currently a workflow that will let me cook points to an alembic and then render them as points without unpacking them?
    I am doing millions of bubbles with the foam shader. But I need velocity and pscale.
    Leaving them packed means I have no velocity or scale. but unpacking them means that they have to be written to vrscenes for rendering.

    This is kind of critical to be honest. We have a lot of shots like this coming up.

  • #2
    PScale and v are accessed by the renderer at render time. You can't manipulate them after writing them to the alembic, but the renderer does use them. Usually I use the IPR with the geometry before writing alembic, and find good values, then write the alembic and render the frames.
    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria

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    • #3
      Hrm. I tried the packed alembic but it just renders black. I needed to unpack it before it would render. Maybe I need to investigate closer. I wasn’t doing anything to it at all after unpacking. It is literally one alembic read node.

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      • #4
        Ok, I see where the problem is now. If I apply a standard VRay shader to my points, they render fine as a packed alembic.
        If I apply the foam shader I get nothing.

        Hope this helps!

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        • #5
          That's interesting, if the foam shader does anything that would cause it? The devs could shed some light on it
          Hristo Velev
          MD/FX Lead, Bottleship VFX
          Sofia, Bulgaria

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          • #6
            That's not yet implemented...
            Could you pls send me a test setup so I could verify the upcoming implementation?
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

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            • #7
              Sent you mail.

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