One thing that has bugged me for years is that as far as I know, there doesn't seem to be a way to do a single render out of V-Rray and have some sort of AOV that includes an alpha for reflections.
Think of a dark sphere that you plan to composite onto a brightly lit floor photographic plate.
The dark reflections of the sphere need to be composited OVER the existing bright light on the floor.
I know its not 100% mathmatically correct because the floor plate includes both diffuse and reflection mixed together. However way you look at though, you need an alpha of the reflection to start compositing.
Currently we make a seperate render where the sphere is made not visible to primary rays and assigned a 100% white self illum texture.
It would be amazing if this effect could be done with an LPE or something. Does anyone know if it is possible?
Think of a dark sphere that you plan to composite onto a brightly lit floor photographic plate.
The dark reflections of the sphere need to be composited OVER the existing bright light on the floor.
I know its not 100% mathmatically correct because the floor plate includes both diffuse and reflection mixed together. However way you look at though, you need an alpha of the reflection to start compositing.
Currently we make a seperate render where the sphere is made not visible to primary rays and assigned a 100% white self illum texture.
It would be amazing if this effect could be done with an LPE or something. Does anyone know if it is possible?
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