Hi!
I use attributecreate to assign a float (0-1) onto my objects (at points). With vrayUserFloat I want to grab that attribute and drive opacity of the vray mtl with that.I also created the transparacy ogl parameter on the interface which points to the user_attribute channel of the vrayUserFloat node, like this -> ch("userFloat/user_attribute") <- .
I checked my objects, the attribute is there. But on viewport the objects are always invisible, no matter the value.
Is this the correct behaviour and it simply doesn't wokr or am I doing something wrong?
Help appreciated.
Thank you and greetings!
I use attributecreate to assign a float (0-1) onto my objects (at points). With vrayUserFloat I want to grab that attribute and drive opacity of the vray mtl with that.I also created the transparacy ogl parameter on the interface which points to the user_attribute channel of the vrayUserFloat node, like this -> ch("userFloat/user_attribute") <- .
I checked my objects, the attribute is there. But on viewport the objects are always invisible, no matter the value.
Is this the correct behaviour and it simply doesn't wokr or am I doing something wrong?
Help appreciated.
Thank you and greetings!
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