Hi guys,
We don't currenly (vray6) have a hair thickness multiplier in the shader, right? It used to be an 'object' level parameter, now in USD is there a primvar or something we can set? Ideally it would be on the shader though, thickness manipulation is very important for lighting people. Primvar would be ok too![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Thanks
We don't currenly (vray6) have a hair thickness multiplier in the shader, right? It used to be an 'object' level parameter, now in USD is there a primvar or something we can set? Ideally it would be on the shader though, thickness manipulation is very important for lighting people. Primvar would be ok too
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Thanks
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