Hi guys,
We don't currenly (vray6) have a hair thickness multiplier in the shader, right? It used to be an 'object' level parameter, now in USD is there a primvar or something we can set? Ideally it would be on the shader though, thickness manipulation is very important for lighting people. Primvar would be ok too
Thanks
We don't currenly (vray6) have a hair thickness multiplier in the shader, right? It used to be an 'object' level parameter, now in USD is there a primvar or something we can set? Ideally it would be on the shader though, thickness manipulation is very important for lighting people. Primvar would be ok too
Thanks
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