We have a pretty heavy scene. Lots of models and Assets.
90% of the geometry is saved as abc caches with shop_materialpath attribute for smaller vray scene files.
Saving vrayscene files like that is super fast, only a part of a second.
If we force now all the Materials in ROP Node so that the materials are available the vray scene export takes hours with CPU utilization of 3% or so.
A manual selection of the neccessary materials is not an option. There are to many. What we would need is a option to grab only the materials that are needed for rendering.
Is there a way to do that ?
kind regards
Jon
90% of the geometry is saved as abc caches with shop_materialpath attribute for smaller vray scene files.
Saving vrayscene files like that is super fast, only a part of a second.
If we force now all the Materials in ROP Node so that the materials are available the vray scene export takes hours with CPU utilization of 3% or so.
A manual selection of the neccessary materials is not an option. There are to many. What we would need is a option to grab only the materials that are needed for rendering.
Is there a way to do that ?
kind regards
Jon
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