Hi there,
Just seen there is another post bellow this, but they resolved this by updating to the latest drivers which doesn't solve my issue.
I have a scene which is basically loads of curves using the Hair shader. The element is visible in LC (which I'm guessing is always processed on the cpu) then as soon as it starts rendering on the gpu it starts showing black buckets, interestingly enough it still takes a while to process each bucket like it's sampling something still.
Cheers,
Danny
Just seen there is another post bellow this, but they resolved this by updating to the latest drivers which doesn't solve my issue.
I have a scene which is basically loads of curves using the Hair shader. The element is visible in LC (which I'm guessing is always processed on the cpu) then as soon as it starts rendering on the gpu it starts showing black buckets, interestingly enough it still takes a while to process each bucket like it's sampling something still.
Cheers,
Danny
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