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  • Vray Remap is bugged

    Hi,

    Using Vray Remap to color correct my textures, it doesn't work with reflection glossiness/roughness anymore
    And testing it now, it doesn't seem to work with reflection color

    This used to work a while ago during Beta, and I have reported that intensity output doesn't work.. but now color output is bugged as well
    I have relied heavily on this texture for building a lot of my materials, so now I'm having a lot of trouble
    Also Bezier curve node doesn't work with reflection glossiness, but works with a light material for example(it didn't work during Beta, was just testing it now)

    Edit, Bezier curve node works with glossiness or reflection color, but playing with the curve doesn't change anything

    Download my shaderball scene here,
    https://drive.google.com/file/d/16OK...ew?usp=sharing

    In the shaderball material builder, use a Vray Remap(type set to HSV) after any texture you want.. in my case I tested with reflection glossiness here
    The point of this is using the value curve to adjust brightness/contrast of my textures, this is how I edit my texture in all renderers or other Vray integrations Click image for larger version  Name:	Screenshot_165.jpg Views:	1 Size:	39.3 KB ID:	1048848



    Houdini 17.5.293
    Latest stable nightly build
    Windows 10 1903
    Nvidia drivers 436

    Best,
    Muhammed
    Last edited by Muhammed_Hamed; 22-09-2019, 06:19 AM.
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    All I need is a curve adjustment that works to color correct my textures pls.
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

    Comment


    • #3
      Hello, it looks like when material/texture after remap node asks for a float texture, the remap node itself is working on "Value" mode no matter whats set in the UI. I'll report this, but I'm not sure when this will be fixed, so for now as a workaround just add a "ColorToFloat" after the remap with HSV to use it as a float texture. Or use remap in "Value" mode.
      HOU-1176 is the issue track number if you want to check our progress on it.
      Last edited by chakarov; 24-09-2019, 07:12 AM.
      Georgy Chakarov | QA
      www.chaosgroup.com
      georgy.chakarov@chaosgroup.com

      Comment


      • #4
        Thanks Georgy!
        your workaround is good for now, I'm not sure if I should change all my scenes to that yet..I will wait

        I have talked to you about this during beta, I reported intensity output that was bugged and you told me to use the color output instead
        But I'm not sure when exactly the color output broke like what you described

        I will use the workaround for now, but I won't change all my scenes to that workaround, hopefully you guys would be able to fix this soon

        Best,
        Muhammed
        Last edited by Muhammed_Hamed; 24-09-2019, 07:51 AM.
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

        Comment

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