Hi,
Using Vray Remap to color correct my textures, it doesn't work with reflection glossiness/roughness anymore
And testing it now, it doesn't seem to work with reflection color
This used to work a while ago during Beta, and I have reported that intensity output doesn't work.. but now color output is bugged as well
I have relied heavily on this texture for building a lot of my materials, so now I'm having a lot of trouble
Also Bezier curve node doesn't work with reflection glossiness, but works with a light material for example(it didn't work during Beta, was just testing it now)
Edit, Bezier curve node works with glossiness or reflection color, but playing with the curve doesn't change anything
Download my shaderball scene here,
https://drive.google.com/file/d/16OK...ew?usp=sharing
In the shaderball material builder, use a Vray Remap(type set to HSV) after any texture you want.. in my case I tested with reflection glossiness here
The point of this is using the value curve to adjust brightness/contrast of my textures, this is how I edit my texture in all renderers or other Vray integrations
Houdini 17.5.293
Latest stable nightly build
Windows 10 1903
Nvidia drivers 436
Best,
Muhammed
Using Vray Remap to color correct my textures, it doesn't work with reflection glossiness/roughness anymore
And testing it now, it doesn't seem to work with reflection color
This used to work a while ago during Beta, and I have reported that intensity output doesn't work.. but now color output is bugged as well
I have relied heavily on this texture for building a lot of my materials, so now I'm having a lot of trouble
Also Bezier curve node doesn't work with reflection glossiness, but works with a light material for example(it didn't work during Beta, was just testing it now)
Edit, Bezier curve node works with glossiness or reflection color, but playing with the curve doesn't change anything
Download my shaderball scene here,
https://drive.google.com/file/d/16OK...ew?usp=sharing
In the shaderball material builder, use a Vray Remap(type set to HSV) after any texture you want.. in my case I tested with reflection glossiness here
The point of this is using the value curve to adjust brightness/contrast of my textures, this is how I edit my texture in all renderers or other Vray integrations
Houdini 17.5.293
Latest stable nightly build
Windows 10 1903
Nvidia drivers 436
Best,
Muhammed
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