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  • H18 nightly

    Isn't possible to have multiples materials in an object node with GPU ?

    I have a mesh with multiple part. Like a box withe all faces as separate mesh.
    Each face have different material.

    So, i setup for each face it's own group.
    I create a material node.
    I set this material node to " numbers of materials : 6 "
    I give all groupes a vray material.

    It's work only in CPU, on GPU only the first group have material.

    So, i use blast to separate each face.
    I add a material node to each face. So i have 6 materials node. each one is connected to a blast non selected.
    I add a merge to merge all thoose parts.

    It's work on CPU, not in GPU. Only the first one in merge node have material.

    GHiOM = Guillaume Gaillard
    freelance 3D artist
    www.ghiom.com

  • #2
    Looks like a regression, will fix asap.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #3
      Same issue here regarding materials, also Matte/Visibility object properties working only with CPU.

      Shall we continue to post H18 nightly issues or shall we wait with these bdancer ?

      Comment


      • #4
        miro.digital, both of those issues are not related to 18.x at all (and present in 17.x builds as well, and are not related to Houdini, but to V-Ray).
        Both are logged and will be fixed asap.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #5
          K, thanks for the update!

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