Isn't possible to have multiples materials in an object node with GPU ?
I have a mesh with multiple part. Like a box withe all faces as separate mesh.
Each face have different material.
So, i setup for each face it's own group.
I create a material node.
I set this material node to " numbers of materials : 6 "
I give all groupes a vray material.
It's work only in CPU, on GPU only the first group have material.
So, i use blast to separate each face.
I add a material node to each face. So i have 6 materials node. each one is connected to a blast non selected.
I add a merge to merge all thoose parts.
It's work on CPU, not in GPU. Only the first one in merge node have material.
I have a mesh with multiple part. Like a box withe all faces as separate mesh.
Each face have different material.
So, i setup for each face it's own group.
I create a material node.
I set this material node to " numbers of materials : 6 "
I give all groupes a vray material.
It's work only in CPU, on GPU only the first group have material.
So, i use blast to separate each face.
I add a material node to each face. So i have 6 materials node. each one is connected to a blast non selected.
I add a merge to merge all thoose parts.
It's work on CPU, not in GPU. Only the first one in merge node have material.
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