Hello! We have at our studio been using Vray for Maya for many yearsbut we are now in the process of switching to Vray for Houdini for a number of projects.
What I'm interested in, is finding the best way in Vray to integrate CG objects into live action plates. I am posting here in the Houdini forum because that is where my focus is right now but I will refer to how stuff works in Maya as a comparison. Let me know if I should be posting this in another forum.
I would also like to know if there is a better way of doing this. The process I will try to explain is from vacuuming the internet and found by trial and error over the years. I can not find any documentation on how to do this.
I'm going to make a breakdown of the process to better explain and to highlight the problems that arise.
Backplate:
I have this backplate that I want to integrate CG objects into.
1:
Here is a render of the CG objects I want to integrate into the plate. They are roughly lit to match.
2:
Projecting the plate onto the ground plane using vray light material to get light and reflections cast from the plate. Shadows are missing obviously.
3:
Setting the environment override on the ground material to the projected backplate and setting some matte object properties on the ground plane. It's looking very promising. But there is no GI cast from the plate.
3.1:
Here, I first rendered the shadows separately and comped over the plate in nuke. Then projected that comp back using a vray light material. Note the GI from the plate correctly affects the CG objects. This is how I would like the Step 3 image to look.
This is however not a good solution as it requires a lot of manual steps and needs to be recreated every time something moves or lighting changes.
What I'm interested in, is finding the best way in Vray to integrate CG objects into live action plates. I am posting here in the Houdini forum because that is where my focus is right now but I will refer to how stuff works in Maya as a comparison. Let me know if I should be posting this in another forum.
I would also like to know if there is a better way of doing this. The process I will try to explain is from vacuuming the internet and found by trial and error over the years. I can not find any documentation on how to do this.
I'm going to make a breakdown of the process to better explain and to highlight the problems that arise.
Backplate:
I have this backplate that I want to integrate CG objects into.
1:
Here is a render of the CG objects I want to integrate into the plate. They are roughly lit to match.
2:
Projecting the plate onto the ground plane using vray light material to get light and reflections cast from the plate. Shadows are missing obviously.
3:
Setting the environment override on the ground material to the projected backplate and setting some matte object properties on the ground plane. It's looking very promising. But there is no GI cast from the plate.
3.1:
Here, I first rendered the shadows separately and comped over the plate in nuke. Then projected that comp back using a vray light material. Note the GI from the plate correctly affects the CG objects. This is how I would like the Step 3 image to look.
This is however not a good solution as it requires a lot of manual steps and needs to be recreated every time something moves or lighting changes.
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