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  • #16
    Hi Peter,

    We're running the same setup, VFH and Deadline standalone, and it's working great - did take some setup for us, we're also doing deployment of Houdini and vray builds over deadline using salt, so overall it was some work, but it's running smoothly now, several hundred jobs per day are going through smoothly. We'll be making our pipeline open source soon, can't wait to share it!

    You could also try the thinkbox submitter that supports VRay now, that's what we use, and we'll be plugging in some event handlers to clean up the vrscene files soon.

    Thanks

    Hristo Velev
    MD/FX Lead, Bottleship VFX
    Sofia, Bulgaria

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    • #17
      psanitra , this should be taken care of starting with tomorrow's builds. We've also defaulted the Frames per Job to $FSTART - $FEND - if for some reason you want more than one job, you'll need to tweak this parameter. The Frames per Task does what you'd expect now.

      Just to clarify:
      1. When the Mode is "Render Job", we do not export or submit any VRScenes. Once you've hit "Submit to Deadline", the HIP file will be sent for rendering through Hython. The numbers of tasks for the deadline job will depend on "Frames Per Task".
      2. When the Mode is "Export Locally / Render Job", the VRScenes are generated on the local machine based on the Frames per Job - if that is set to $FSTART-$FEND, there will be only 1 VRScene generated. Then, the VRscene is submitted as a V-Ray Standalone Job in Deadline - the numbers of tasks depends on the "Frames per Task" option, just as with (1).
      3. When the Mode is "Export Job / Render Job", the VRScenes are generated on the farm, through Hython - this is the 'export' job - it only has 1 task for the entire range. How many VRScenes are generated by the export job depends on the Frames per Job. Once you have the VRScenes, they are submitted as V-Ray Standalone Jobs. The number of Standalone jobs is the same as the number of export jobs but the number of tasks depends on Frames per Task. Therefore, you get per-task control over the rendering with V-Ray but there is no way to split the export job in separate tasks for each frame - you can only split the export to separate jobs. I hope that makes sense.

      All the best!
      Last edited by Gosho.Genchev; 21-04-2020, 09:40 AM.
      gosho.genchev@chaosgroup.com

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      • #18
        Gosho.Genchev Sounds good! thanks for looking into it.
        Noemotion.net - www.noemotion.net

        Peter Sanitra - www.psanitra.com

        Noemotionhdrs.net - www.noemotionhdrs.net

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