I have a bunch of packed RBD objects. I want to have randomly chosen materials on them. So I used the material SOP to apply two materials randomly to the primitives.
Now my primitives have one of two different shop_materialpaths
In the viewport, the objects show as having a mix of both the shaders. However, when I render, I only get one material (the first one)
Where am I going wrong here?
Thanks,
Rhys.
Now my primitives have one of two different shop_materialpaths
In the viewport, the objects show as having a mix of both the shaders. However, when I render, I only get one material (the first one)
Where am I going wrong here?
Thanks,
Rhys.
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