Hi,
Looks like there is a small issue with the V-Ray Skin shader output to the "bumpNormals, or maybe it's the expected result....
Two spheres with the exact same bump applied, left sphere has a gray standard shader and the right sphere a skin material with default settings. And in the bump normals of the skin shader does not correspont to the gray sphere. Is this a bug? or because of the refraction of the skin shader?
The 4 corners of the bumNormals of the skin shader sphere appear flat, but in nuke I can see the bump, it just has very different values from the gray sphere.
Beauty render:
bumpNormals:
Best,
David.
Looks like there is a small issue with the V-Ray Skin shader output to the "bumpNormals, or maybe it's the expected result....
Two spheres with the exact same bump applied, left sphere has a gray standard shader and the right sphere a skin material with default settings. And in the bump normals of the skin shader does not correspont to the gray sphere. Is this a bug? or because of the refraction of the skin shader?
The 4 corners of the bumNormals of the skin shader sphere appear flat, but in nuke I can see the bump, it just has very different values from the gray sphere.
Beauty render:
bumpNormals:
Best,
David.
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