I found the Render Elements (OUT>Render Elements > Channels) and the Vray Dirt node but unsure how to add the AO as a render element for multi-channel EXR. Documentation fails to show how this all connects. I have a thousand shaders in this scene so applying the dirt to the shader is not desired, I want to do this entirely with ROPS.
Thanks~!
Not sure how to export a global AO pass for each shot so I can just multiply it in AE.
Thanks~!
Not sure how to export a global AO pass for each shot so I can just multiply it in AE.
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