I have a scene where I've created a restUV attribute that I am then using as the UV input to a texture map for an extratex projected texture element.
* our uv AOV is correct and consistent
* the rest attributes I used to create a render element are correct and consistent.
* the projected rest texture is correct and consistent
* my textures (on those materials concerning these projected uvs alone) are flicking in the beauty between *what appears to be* the actual geometry UV, and the projection rest uvs. I have NOT overwritten @uv. -I only have 3x float values @uv_u, @uv_v @uv_w into a color.
I have observed too that this is happening at vrscene generation time, as batched frames behave identically.
edit: I should add - once I removed all references to this custom UV attr and the flicker went away.
I am going to set up a ticket for it via work but that may take a while - so wondering if this is a known issue at all in the meantime?
* our uv AOV is correct and consistent
* the rest attributes I used to create a render element are correct and consistent.
* the projected rest texture is correct and consistent
* my textures (on those materials concerning these projected uvs alone) are flicking in the beauty between *what appears to be* the actual geometry UV, and the projection rest uvs. I have NOT overwritten @uv. -I only have 3x float values @uv_u, @uv_v @uv_w into a color.
I have observed too that this is happening at vrscene generation time, as batched frames behave identically.
edit: I should add - once I removed all references to this custom UV attr and the flicker went away.
I am going to set up a ticket for it via work but that may take a while - so wondering if this is a known issue at all in the meantime?
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