Hello, I have a scene that has many instance geo on particles. I am attempting to render this on my render farm. when I send the vrscene creation to the farm and then the vray standalone render job I get a render that glitches on every frame with the geo scaling up and down per frame, as if pscale were randomized on every frame. However when I export the vrscene from my local workstation and send that to the renderfarm I get a stable render where there are no glitches. I have been looking into basic config stuff on my farm versus my workstation but I haven't been able to see any differences. I am using Houdini 18.5.351 with vray 50050 on windows 10. I am using Deadline as my farm manager.
If anyone has any ideas on what this is, I would love to know. thanks
Best, Christian
If anyone has any ideas on what this is, I would love to know. thanks
Best, Christian
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