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Render point cloud on GPU

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  • Render point cloud on GPU

    Hi, I have been attempting to render ply point clouds using cuda and rtx and neither seem to render the color, only the points. I'm using the particle shader and it works fine using the CPU. Is there a work around? Thanks!

  • #2
    its working fine here as you can see using the gpu. If isn't working on your side, post your file.
    Attached Files

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    • #3
      That has done the trick. Thanks hsz. I was using the particle shader but the material builder has done the trick. How did you go about randomizing the size of the points?

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      • #4
        Unfortunately, a shader can't do that, as far as I know
        Hristo Velev
        MD/FX Lead, Bottleship VFX
        Sofia, Bulgaria

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        • #5
          using an attribute randomize - the attribute to use is @pscale

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          • #6
            Sorry, mean to say you can't do it without unpacking
            Hristo Velev
            MD/FX Lead, Bottleship VFX
            Sofia, Bulgaria

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            • #7
              Thanks both, Glacierise, my question wasn't clear

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              • #8
                No prob. I was trying to find a way to do it without unpacking for quite a while, but it seems it's not practical - developers explained that such a thing would negate the benefits of packing, and it's not a feature of any of the renderers I've tried - Mantra, Arnold, V-Ray. So we'll have to rebake when changing scales You can at least multiply it by a constant though.
                Hristo Velev
                MD/FX Lead, Bottleship VFX
                Sofia, Bulgaria

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