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(fixed) [HOU-3001] Another thing to add into HOU-2974 - falloff from max in towards / away mode needs it's axis converted also!

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  • (fixed) [HOU-3001] Another thing to add into HOU-2974 - falloff from max in towards / away mode needs it's axis converted also!

    Hi folks!

    I've got a ticket in with some vray dirt issues with vrscene files brought into houdini, number HOU-2974. Just to get a few more things in also, the falloff map in max when used in towards / away mode along the z axis (to get a top / bottom mask) also needs to have it's z and y axis flipped to render correctly!

    More to come on the composite texture and the output curves of any max maps.

    Cheers!

    John

  • #2
    Dear joconnell, hello.

    The fix for HOU-2974 will be implemented soon.
    About the described Falloff situation - I have just reproduced and logged it with HOU-3001 number.

    The composite texture related topic will need more details though.
    It is working well in my tests, perhaps the setup is specific. A simple test scene will be highly appreciated - here or via ticket.

    Best regards,
    TS
    Tsvetomira Girginova | chaos.com
    3D Support (AEC,HOU,C4D) Team Lead | contact us

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    • #3
      Hello again,

      HOU-2974 is resolved and fix is available for testing in our nightly builds section.
      The mentioned here Falloff case HOU-3001 is fixed too.

      In order to solve the Composite issue, please provide us more details.
      Waiting for them.
      Tsvetomira Girginova | chaos.com
      3D Support (AEC,HOU,C4D) Team Lead | contact us

      Comment


      • #4
        To share with the community, all mentioned issues (Composite included) were logged and fixed.

        Thank you for reporting.
        Tsvetomira Girginova | chaos.com
        3D Support (AEC,HOU,C4D) Team Lead | contact us

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        • #5
          Yaaaaaaay

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