Hi!
While I was trying to replicate a uv pass using TexGradRamp I've seen that this texture doesn't outputs a linear gradient and in comp it was a mess. Then I found that TexBerconGrad does that perfectly well and the linear gradient output works just fine in comp using it as a stmap.
Is this an expected behaviour in the TexGradRamp?
While I was trying to replicate a uv pass using TexGradRamp I've seen that this texture doesn't outputs a linear gradient and in comp it was a mess. Then I found that TexBerconGrad does that perfectly well and the linear gradient output works just fine in comp using it as a stmap.
Is this an expected behaviour in the TexGradRamp?
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