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[HOU-3566] VrayScene missing shop_materialpath on some objects

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  • [HOU-3566] VrayScene missing shop_materialpath on some objects

    Hi everybody,

    i was wondering if someone has the same issue when transfering VrayScenes from 3dsmax to Houdini, or if at least if it is a known problem...

    So when i export a VrayScene from 3dsmax, load it in Houdini and unpack it to polygons some primitives have either only a reference to the material node but not the Material or the entire shop_materialpath is missing.

    Click image for larger version  Name:	image.png Views:	87 Size:	200.4 KB ID:	1166847

    To further clarifiy​, there is nothing special about those objects nor their materials in 3dsmax. They are simple ungrouped, unlinked Editable Polys with basic VrayMaterials ...

    Click image for larger version  Name:	image.png Views:	42 Size:	194.1 KB ID:	1166848
    Also the naming of both, the object and the material is consitent with all other namings in the scene.

    So any ideas?


    Oh and P.S.

    Vray version Max:
    Click image for larger version  Name:	image.png Views:	42 Size:	10.0 KB ID:	1166849
    Vray Houdini:
    Click image for larger version  Name:	image.png Views:	42 Size:	25.3 KB ID:	1166850

    Last edited by Gosho.Genchev; 11-12-2022, 10:25 PM.

  • #2
    > So any ideas?

    1. Why do you need to unpack?
    2. I'll need a scene to figure out exactly what's happening (unsupported (yet) shader? unsupported (yet) material assignment?)
    Last edited by bdancer; 01-12-2022, 09:21 AM.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #3
      Hi bdancer,

      1. I want to unpack to have access to some topologies in the szene and it is easier to find and modifiy the matierials in Houdini that way.
      2. I could pack the scene and send a Donwload link to your email, would that be ok?

      Comment


      • #4
        bdancer...

        I reduced the scene to one object that shows the problem in Houdini and attached it here. I hope this helps.

        BTW, what i found out is that the root of the problem is in the geometry not the Material. If i attach it to a newly created Editable Poly and export it as VraySzene the material path shows up in Houdini.
        Attached Files
        Last edited by möbius; 01-12-2022, 10:42 AM.

        Comment


        • #5
          We'll check this scene asap, but I still wonder why do you need to unpack to polygons.
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

          Comment


          • #6
            Well in one case for axample there were certain meshes i wanted to add houdini hair to and this doesn't work with packed geometrie. There were certain other small thing i can not properly recall right now, but generally i had the need to edit certain parts of the scene im more detail.

            And after all you added the option to unpack, i just wanted to help reporting an issue.

            Comment


            • #7
              > Well in one case for axample there were certain meshes i wanted to add houdini hair to and this doesn't work with packed geometrie.

              Ok, got it.

              > And after all you added the option to unpack, i just wanted to help reporting an issue.

              We'll check the issue, tnx a lot!
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

              Comment


              • #8
                Hey,

                Thanks for the heads up! I've logged the request as HOU-3566.
                The issue seems to be specifically with the V-Ray Object Properties assigned to the node - I'll check with the developers to see what steps can be taken to resolve the problem.

                Best regards!
                gosho.genchev@chaosgroup.com

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