Hi everybody,
i was wondering if someone has the same issue when transfering VrayScenes from 3dsmax to Houdini, or if at least if it is a known problem...
So when i export a VrayScene from 3dsmax, load it in Houdini and unpack it to polygons some primitives have either only a reference to the material node but not the Material or the entire shop_materialpath is missing.
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To further clarifiy, there is nothing special about those objects nor their materials in 3dsmax. They are simple ungrouped, unlinked Editable Polys with basic VrayMaterials ...
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Also the naming of both, the object and the material is consitent with all other namings in the scene.
So any ideas?
Oh and P.S.
Vray version Max:
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Vray Houdini:
i was wondering if someone has the same issue when transfering VrayScenes from 3dsmax to Houdini, or if at least if it is a known problem...
So when i export a VrayScene from 3dsmax, load it in Houdini and unpack it to polygons some primitives have either only a reference to the material node but not the Material or the entire shop_materialpath is missing.
To further clarifiy, there is nothing special about those objects nor their materials in 3dsmax. They are simple ungrouped, unlinked Editable Polys with basic VrayMaterials ...
Also the naming of both, the object and the material is consitent with all other namings in the scene.
So any ideas?
Oh and P.S.
Vray version Max:
Vray Houdini:
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