Hi!
We are experiencing a bug where Houdini crashes with a segmentation fault whenever we try to use vray enmesh.
We can reproduce the crash by creating an empty geo obj and an enmesh node inside it. Then if we go up one level to /obj and then dive back into the node, Houdini crashes.
Every time we dive into a sop network with enmesh, we get the crash. However, it only seems to happen if the 3d viewport is visible.
We have experienced similar crashes with vray fur as well, although not as frequently
We are experiencing a bug where Houdini crashes with a segmentation fault whenever we try to use vray enmesh.
We can reproduce the crash by creating an empty geo obj and an enmesh node inside it. Then if we go up one level to /obj and then dive back into the node, Houdini crashes.
Every time we dive into a sop network with enmesh, we get the crash. However, it only seems to happen if the 3d viewport is visible.
We have experienced similar crashes with vray fur as well, although not as frequently
Code:
V-Ray for Houdini number:22240 hash:9f6db4f from 11 Jan 2023 00:41 V-Ray Core 6.00.21 [24c4f110] from 9 Jan 2023 Houdini FX Version 19.5.435 Operating System: Microsoft Windows 10 Pro x64 Number of Cores: 64 Physical Memory: 255.87 GB Number of Screens: 3 Build platform: windows-x86_64-cl19.29 Python Version: 3.9 Qt Version: 5.15.2 USD Version: 22.05 USD git URL: https://github.com/sideeffects/USD.git USD git Revision: 4a81c47f6ff02d8f0f8f6e50543ac3b349be3245 UI Scale: 1.000OpenGL Vendor: NVIDIA Corporation OpenGL Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2 OpenGL Version: 4.6.0 NVIDIA 527.56 OpenGL Shading Language: 4.60 NVIDIA Detected: NVidia Consumer 24564 MB 527.56.0.0
Comment