Announcement

Collapse
No announcement yet.

Problem with triplanar and normals on GPU and CPU - strange behaviour

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Problem with triplanar and normals on GPU and CPU - strange behaviour

    Hello,

    I'm encountering some issues with normals in conjunction with triplanar mapping. In CPU mode, it works mostly as expected, but there are some inconsistencies.​

    Click image for larger version  Name:	image.png Views:	0 Size:	2.14 MB ID:	1211305
    Here, normals are working ok​ in all axes.

    But as soon as I plug a remap on texture_y of triplanar node the normal of that side gets inverted on the red channel (this doesn't happend on x and z textures of triplanar)

    Click image for larger version  Name:	image.png Views:	0 Size:	2.15 MB ID:	1211306

    So to get the exact same result as before I have to invert the ramp of the red channel.

    Click image for larger version  Name:	image.png Views:	0 Size:	2.17 MB ID:	1211307

    This leads to another problem, this time on GPU mode (RTX and CUDA).
    Here the triplanar node seems to have the same problem as CPU but also when using the same texture on all axes of the triplanar

    Click image for larger version  Name:	image.png Views:	0 Size:	2.14 MB ID:	1211308

    All of this suggests there is something wrong inside the triplanar node as this is not the first problem encountered using this node with GPU rendering.

    I've attach the scene used for this example. Done in Houdini 20.0.688 and latest Vray nightly build.


    Attached Files
    Last edited by gagui; 02-07-2024, 01:20 AM.
    www.gaell.com

  • #2
    Hey gagui ,

    Thank you for the demo file, it's highly appreciated! I'll get back to you when I know more.

    Best regards!
    gosho.genchev@chaosgroup.com

    Comment


    • #3
      Hello.

      I'm revisiting this topic and making new tests I found the GPU mode renders ok now. But I found another problem, now with CPU mode:

      If I plug a normal texture directly to a triplanar and then to the bump slot of a vray material the projected textures on x and y look bad (not inverted, just bad, darker). What is most weird is that if I plug another node between the texture and the triplanar, even when this node is not doing anything, then the triplanar textures look ok.

      I'm using last stable vray 6.2 build on Houdini 20.5.410

      Click image for larger version  Name:	image.png Views:	0 Size:	2.42 MB ID:	1223350Click image for larger version  Name:	image.png Views:	0 Size:	2.37 MB ID:	1223351
      Last edited by gagui; 29-01-2025, 04:48 AM.
      www.gaell.com

      Comment


      • #4
        I still can see this problem with the latest vray 7. Is this a known bug?
        www.gaell.com

        Comment


        • #5
          Hello guys and sorry for the late reply. There is a fix in latest nightly builds, can you confirm it is working for you?
          Georgy Chakarov | QA
          www.chaosgroup.com
          georgy.chakarov@chaosgroup.com

          Comment


          • #6
            I can't see Vray 7 for Houdini in the nightlies section. I see Vray 7 for all DCCs except Houdini.

            Click image for larger version

Name:	image.png
Views:	33
Size:	277.0 KB
ID:	1226862

            www.gaell.com

            Comment


            • #7
              You have to write request here https://support.chaos.com/hc/en-us/requests/new so they can give you access.
              Georgy Chakarov | QA
              www.chaosgroup.com
              georgy.chakarov@chaosgroup.com

              Comment


              • #8
                Still not working as expected. I've got the last Vray 7 nightly and the problem is still there. In addition, with GPU mode now also shows some artifacts like there was not smoothing between faces...

                I attached a scene where the problem is clearly visible.
                Attached Files
                www.gaell.com

                Comment

                Working...
                X