Rocky Linux
V-Ray for Houdini hash:82c1b12 from 19 Feb 2024 13:10
V-Ray Core 6.20.05 [31923cf8] from 17 Feb 2024
Houdini 19.5.605
V-Ray materials in a HDA do not work properly when assigned to material node.
Steps to reproduce:
The V-Ray materials in the hda are assigned to test crags selected groups. A unique color for each assigned geometry.
Result:
A single material is assigned to each group. If "/vrayOutput" is added to the Material path of the material node, things render as we would expect.
V-Ray for Houdini hash:82c1b12 from 19 Feb 2024 13:10
V-Ray Core 6.20.05 [31923cf8] from 17 Feb 2024
Houdini 19.5.605
V-Ray materials in a HDA do not work properly when assigned to material node.
Steps to reproduce:
- Create a subnet in /mat
- Add three V-Ray material builder nodes
- Modify the V-Ray BRDFVRayMtl node in each material builder node and set the Color field to a unique color (ex. red, green, blue)
- Name the V-Ray material builder nodes accordingly
- From the subnet, create an HDA (default options are fine)
- Create a geo node in /obj and create a testcrag node
- Create a material node and set its input to testcrag
- In the Group field of the material node use the dropdown to select a primitive name
- In the Material field of the material node, browse to the created HDA and select a material builder node
- Repeat steps 8-9 for the remaining two material builder nodes in the HDA
- Create a camera and a V-Ray dome light
- Create a V-Ray render node
- Use the VFB to render crag
The V-Ray materials in the hda are assigned to test crags selected groups. A unique color for each assigned geometry.
Result:
A single material is assigned to each group. If "/vrayOutput" is added to the Material path of the material node, things render as we would expect.
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