Hi,
I was wondering if there is any way of accessing primvars while shading?
The MultiTex works great for randomizing the color per instance on still frames but it gets risky as the Render ID changes every time the USD gets reloaded.
But what I want to achieve is to have explicit/weighted control over some colors on instances. (different seed per tree, etc.)
Is there any way of achieving this today? Or soon?
I was wondering if there is any way of accessing primvars while shading?
The MultiTex works great for randomizing the color per instance on still frames but it gets risky as the Render ID changes every time the USD gets reloaded.
But what I want to achieve is to have explicit/weighted control over some colors on instances. (different seed per tree, etc.)
Is there any way of achieving this today? Or soon?
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