Hello. I have some assets, setted up with vray materials, and saved with Component output, or just ROP USD Output node in Solaris, and when I load this asset in other scene, it's render ok, but I want to change something in mat I load it via "Edit Material Network" and my Vray material becanme Generic shader, and everything is generic, and look like a mess. Why it's happens?
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Edit material: generic shader?
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> Why it's happens?
Because there is no way yet to map shaders back to V-Ray VOP nodes.
e are working on this with SideFX, but there is no solution for now.
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Originally posted by bdancer View Post> Why it's happens?
Because there is no way yet to map shaders back to V-Ray VOP nodes.
e are working on this with SideFX, but there is no solution for now.
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> what is correct way to do it?
It's exactly the same as in non-Solaris: User Color node with an attribute at the geometry / instancer.Last edited by bdancer; 07-11-2023, 04:35 AM.
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