I have a mesh from Google Earth, it has a bunch of textures on a primitive attribute.
How can I get these to read and render with vray in Solaris?
In the old workflow I was alble to use "<basecolor_texture>" in an override. This does not seem to work in Solaris
This is how it looks in viewport:
How can I get these to read and render with vray in Solaris?
In the old workflow I was alble to use "<basecolor_texture>" in an override. This does not seem to work in Solaris
This is how it looks in viewport:
Comment