Hello. Any chance to use Substance Designer materials loaded in shop network using their plugin with V-ray?
Announcement
Collapse
No announcement yet.
Substance Designer Material
Collapse
X
-
Hello Mikhalenko , for now only the V-Ray materials and textures are supported, but I'll add you request in our todo list. And will message you when I know something more.
-
There is no way to use it directly - you have to bake textures into files.
However I'm not sure how do u plan to use it.
We have several options:
1. Use those files to recreate node setup manully using Maya setup as reference https://docs.substance3d.com/integra...157352249.html
2. We could add some Python generator of such setups.
3. We could create some wrapper node that'll reference "substance_shop" node and export it automatically (however no tweaking in this case).
3. Some more complex wrapper node with various tweaks (uv map selection per-texture, tiling etc).
Comment
-
As far as i know SideFX is working on the tools/nodes to load substance materials directly into COPs, it was revealed/discussed few weeks back on Siggraph. More info here http://www.cgchannel.com/2019/08/sid...n-houdini-2-0/
Theoretically, after they do this, we should be able to grab outputs of substance maps directly from COPs with just refering to the node with OP:Noemotion.net - www.noemotion.net
Peter Sanitra - www.psanitra.com
Noemotionhdrs.net - www.noemotionhdrs.net
Comment
-
Originally posted by bdancer View PostThere is no way to use it directly - you have to bake textures into files.
However I'm not sure how do u plan to use it.
We have several options:
1. Use those files to recreate node setup manully using Maya setup as reference https://docs.substance3d.com/integra...157352249.html
2. We could add some Python generator of such setups.
3. We could create some wrapper node that'll reference "substance_shop" node and export it automatically (however no tweaking in this case).
3. Some more complex wrapper node with various tweaks (uv map selection per-texture, tiling etc).
Comment
-
Has this been updated?
Today I am testing to see if we can load Substance SBSAR files made in Substance Designer into Houdini and plug the outputs into a Vray material. I can load the Substance SBSAR and it creates a COPnet with the different outputs but I can't see how this would connect to the Vray material node as they are created in different areas in the UI.------
KC
Comment
Comment