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Reflection mask AOV
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Reflection mask AOV
David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effectsTags: None
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Hey David, Fridayvfx ,
please correct me if I am misunderstanding your request. The feature you are asking for should be fairly straightforward to achieve using LPEs with V-Ray 5. (https://docs.chaosgroup.com/display/...th+Expressions)
We've been working on V-Ray 5 for Houdini in the past few months along with the Hydra/USD features to make sure V-Houdini is up to date with the latest V-Ray features. It won't be long until you can try it out to see if LPEs fit your needs.
Hope that helps!
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Hi Gosho.Genchev ,
Thanks for that, I was not familiar with LPEs in Vray (not a maya/vray user), but that sure opens up the door to a whole new world of possibilities
So those features have to already be in Core, they are just not exposed in Houdini, right?
Best,
David.Last edited by david.anastacio; 09-09-2020, 02:17 PM.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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bdancer , thanks for the info, hope you didn't get in trouble by puting that variable out there
Best,
David.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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This is already possible with rayswitch texture as an extra tex aov, I don't use vray for houdini, but in maya principal is same. You add your rayswitch and set the reflection color to red, then add an inclusive selection set and add your sphere into it. For each color you can have different ray switch blend with an add function.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Hello,
we added a V-Ray for Houdini specific variable for the 4.3 implementation of LPEs in the most recent nightly builds - the environment variable is called VFH_LPE_ENABLE and should be set to 1 - if set so, the "Light Path Expression" option will appear in the Light Select Type menu.
Best regards!
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Hey elrachyd ,
the change was made on Friday, September 11th - it seems the last available nightly build is from Thursday, September 10th. I apologize if my post came across confusing - future builds will use the VFH_LPE_ENABLED variable and you will find a new menu entry under the Type parameter of the Light select element.
Hope that helps!
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Originally posted by Gosho.Genchev View PostHello,
we added a V-Ray for Houdini specific variable for the 4.3 implementation of LPEs in the most recent nightly builds - the environment variable is called VFH_LPE_ENABLE and should be set to 1 - if set so, the "Light Path Expression" option will appear in the Light Select Type menu.
Best regards!
Best,
David.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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Originally posted by Gosho.Genchev View PostHey elrachyd ,
the change was made on Friday, September 11th - it seems the last available nightly build is from Thursday, September 10th. I apologize if my post came across confusing - future builds will use the VFH_LPE_ENABLED variable and you will find a new menu entry under the Type parameter of the Light select element.
Hope that helps!
I don't have it as you can see
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> I don't have it as you can see
Build "from Sep 1 2020" doesn't have this variable support, you'll have to install more recent nightly.
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