Hi,
I've a VRayMultiSubTex where I need to randomise textures on a single Mesh that is made up of multiple shells.
Only Random by object is available.
Is there a way to do this?
Somehow combine the samplerInfo's Random By Polyshell with multisubtex? Thanks,
I've a VRayMultiSubTex where I need to randomise textures on a single Mesh that is made up of multiple shells.
Only Random by object is available.
Is there a way to do this?
Somehow combine the samplerInfo's Random By Polyshell with multisubtex? Thanks,
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