Is there any way to have a texture projection node move *with* a VrayScene node after it's imported into a Maya scene? I was hoping that simply making the projection node a child of the geometry before exporting to a vrscene would do the trick but, sadly that's not the case. Checking with ply2vrmesh -vrsceneList, the projection node doesn't even show up in the list so I'm not if it's possible to tell the projection node to match the translation of the vrscene.
It's a pretty simple setup of about a dozen different vrscenes that drift past the camera a varying speeds... I get that I could animate the original mesh and texture nodes then export the entire sequence to a vrscene but I'm hoping there's a more elegant way.
It's a pretty simple setup of about a dozen different vrscenes that drift past the camera a varying speeds... I get that I could animate the original mesh and texture nodes then export the entire sequence to a vrscene but I'm hoping there's a more elegant way.
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