Hi all,
I am trying to render a plastic sphere inside a solid glass cube in Maya 2017 Vray 3.60.02. When the plastic sphere and the glass cube have a similar low ior (1.6 for example), the reflection on the sphere disappears when I render on the CPU. If I change the sphere to have a different IOR such a 1.4 or 1.8 and leave the glass cube at 1.6, the reflection shows back up. When I render on the GPU, the reflections appear correctly in all cases.
I can't find a depth setting or material to fix this and I'm not quite sure what is going on. I originally thought it was a weird law of physics that I didn't know about, but since it works on the GPU, I'm stumped and am thinking it's more related to how lights are being traced. Attached is an example of the image being renderered on the CPU (nor reflection) and GPU (reflection). I've also attached the scene file in case anyone wants to dig into it.
Does anyone know what is going on or have any suggestions of things to try?
I am trying to render a plastic sphere inside a solid glass cube in Maya 2017 Vray 3.60.02. When the plastic sphere and the glass cube have a similar low ior (1.6 for example), the reflection on the sphere disappears when I render on the CPU. If I change the sphere to have a different IOR such a 1.4 or 1.8 and leave the glass cube at 1.6, the reflection shows back up. When I render on the GPU, the reflections appear correctly in all cases.
I can't find a depth setting or material to fix this and I'm not quite sure what is going on. I originally thought it was a weird law of physics that I didn't know about, but since it works on the GPU, I'm stumped and am thinking it's more related to how lights are being traced. Attached is an example of the image being renderered on the CPU (nor reflection) and GPU (reflection). I've also attached the scene file in case anyone wants to dig into it.
Does anyone know what is going on or have any suggestions of things to try?
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