Hi all
Apologies if this has been asked before but how is the Dome light resolution worked out?
If I put in 2048, does this mean the length of the Spherical map will be calculated as if 2048 (so 2048x1012)
And so if I have a 16000x8000 Spherical map, and I want to render at full res, should I input 16000 in the Dome Light 'Texture Resolution'?
Cheers
Apologies if this has been asked before but how is the Dome light resolution worked out?
If I put in 2048, does this mean the length of the Spherical map will be calculated as if 2048 (so 2048x1012)
And so if I have a 16000x8000 Spherical map, and I want to render at full res, should I input 16000 in the Dome Light 'Texture Resolution'?
Cheers
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