Hi,
I always used to turn off anti aliasing and change filter to nearest for all my bump and normal maps in Vray for Modo and other renderers
This gives really nice results with bump/normal maps and all the tiny details are not washed out in the final render, but it might render slightly slower
Is there a way to turn off AA for textures in Vray for Maya? or this is done on the fly in Vray for Maya? do you guys change anything for your bump/normal maps?
I'm using now the override texture filter and set it to nearest, but it doesn't seem to do anything with Vray GPU
Thanks!
I always used to turn off anti aliasing and change filter to nearest for all my bump and normal maps in Vray for Modo and other renderers
This gives really nice results with bump/normal maps and all the tiny details are not washed out in the final render, but it might render slightly slower
Is there a way to turn off AA for textures in Vray for Maya? or this is done on the fly in Vray for Maya? do you guys change anything for your bump/normal maps?
I'm using now the override texture filter and set it to nearest, but it doesn't seem to do anything with Vray GPU
Thanks!
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