Hi,
The tree models I got from our library is from Evermotion and all leaves are of a single mesh. It comes with a single shader with some leaf textures. Is there a way to randomize the hue of the main diffuse texture with something like VRayMultiSubTex for this? I have tried plugging two textures into a VRayMultiubTex and tested all the randomize mode provided but none of them gives me a randomized result.
If I separate the mesh, it will turn into thousands of meshes where each leaf is composed of 5 or 6 triangles. It bogs down the UI and rendering performance so I guess it's a no go.
The tree models I got from our library is from Evermotion and all leaves are of a single mesh. It comes with a single shader with some leaf textures. Is there a way to randomize the hue of the main diffuse texture with something like VRayMultiSubTex for this? I have tried plugging two textures into a VRayMultiubTex and tested all the randomize mode provided but none of them gives me a randomized result.
If I separate the mesh, it will turn into thousands of meshes where each leaf is composed of 5 or 6 triangles. It bogs down the UI and rendering performance so I guess it's a no go.
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