it was from some other object, but it was just to multiply the ramp 0-1 values to make a bigger adjustment to hue, i forget why i used 100, there must have been a good reason
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VRayMultiSubText to randomize leaves color
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Originally posted by francomanko View Postit was from some other object, but it was just to multiply the ramp 0-1 values to make a bigger adjustment to hue, i forget why i used 100, there must have been a good reason
always curious...
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francomanko just want to let you know your setup works like a charm in my current scene. I figured the multiple by 100 is so that each control point in the v-ramp can be set up to range between 0.01 to 3.60 because the hue shift is basically from 1 to 359.
Thanks again!always curious...
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SamplerInfo node still not working correctly on GPU..mMy Artstation
Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. - Sun Tsu
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As long as correct layered texture display in Maya viewport?My Artstation
Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. - Sun Tsu
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Originally posted by francomanko View Post
Great idea.
I'm struggling to get the random colours this side.
Which connections are you using from the SamplerInfo to the Ramp?
Cheers
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