Hey guys,
I use / render with 2d pan and zoom rather than using post scale to add bleed or enlarge an object in frame. Is there any issues with Vray and doing this? Its been suggested that normal maps / bump maps can be affected in a negative way. I know that during Vray RT stochastic flakes dont compute as you'd expect if you 2d pan and zoom into the object DURING an RT session. I assume as Vray sees this as a fake zoom, and the flake are distance dependant. Thats all fine for me, but Ive been told even for final renders pan and zoom can be problematic. Any thoughts?
Cheers.
I use / render with 2d pan and zoom rather than using post scale to add bleed or enlarge an object in frame. Is there any issues with Vray and doing this? Its been suggested that normal maps / bump maps can be affected in a negative way. I know that during Vray RT stochastic flakes dont compute as you'd expect if you 2d pan and zoom into the object DURING an RT session. I assume as Vray sees this as a fake zoom, and the flake are distance dependant. Thats all fine for me, but Ive been told even for final renders pan and zoom can be problematic. Any thoughts?
Cheers.
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