Hi,
Is it possible to do a different shader/texture based on the direciton of say a y axis?
So if you have a cube.
All faces facing -1 on the Y axis are red
However all faces on the y axis on the positive direction are blue?
Obviously we can get different textures based on x,y,z but just wondering if you can also do it even further by direction of these axis?
Tried using falloff with a direction but I'm just getting a soft blend which isn't working
Is it possible to do a different shader/texture based on the direciton of say a y axis?
So if you have a cube.
All faces facing -1 on the Y axis are red
However all faces on the y axis on the positive direction are blue?
Obviously we can get different textures based on x,y,z but just wondering if you can also do it even further by direction of these axis?
Tried using falloff with a direction but I'm just getting a soft blend which isn't working
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