Hello!
We are trying to get custom attributes from Houdini into Maya/Vray to work. We have tried a number of methods from the docs as well as from this forum.
For example this one:
https://forums.chaosgroup.com/forum/...gh-to-a-shader
We can see the attributes in the info panel of the vraymesh attributes but so far no luck with the vrayUserScalar or vrayUserColor.
We can not get rest position to work by adding the vray placement attr to the maya texture placement nodes.
The only success we've had is with the vrayVertexColor node. Setting the type to "set index" and the index to 1 give us some result. That gives us at best three floats which isn't enough for what we are trying to do.
Feels like this is something that is supposed to be pretty straight forward but we cant get it to work for us.
Any help would be much appreciated.
We are trying to get custom attributes from Houdini into Maya/Vray to work. We have tried a number of methods from the docs as well as from this forum.
For example this one:
https://forums.chaosgroup.com/forum/...gh-to-a-shader
We can see the attributes in the info panel of the vraymesh attributes but so far no luck with the vrayUserScalar or vrayUserColor.
We can not get rest position to work by adding the vray placement attr to the maya texture placement nodes.
The only success we've had is with the vrayVertexColor node. Setting the type to "set index" and the index to 1 give us some result. That gives us at best three floats which isn't enough for what we are trying to do.
Feels like this is something that is supposed to be pretty straight forward but we cant get it to work for us.
Any help would be much appreciated.
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