Spinning my wheels on this one... but probably it's an easy solution I haven't thought of or come across.
Say I have a chrome sphere on a checkerboard floor. I want to make a Maya render layer that is the reflection of the chrome sphere into the floor, with alpha of the reflection. However, I want to retain the floor's checker material so that it's both casting reflections into the scene (onto the sphere) and acting as the reflection catcher.
Is there way to do this in one render layer? Using Maya 2018.5 + V-Ray 3.60.04
Thanks,
-Brian
Say I have a chrome sphere on a checkerboard floor. I want to make a Maya render layer that is the reflection of the chrome sphere into the floor, with alpha of the reflection. However, I want to retain the floor's checker material so that it's both casting reflections into the scene (onto the sphere) and acting as the reflection catcher.
Is there way to do this in one render layer? Using Maya 2018.5 + V-Ray 3.60.04
Thanks,
-Brian
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