So a couple of things I'm not sure if they are possible.
1. I'm trying to create multiple proxies, each one is a group node containing child objects, for example 3 trees, each containing child objects (leaves, branches etc). Now there isn't an option in the exporter that seems to recognize this type of grouping. (see image)
Export all selected objects in a single file : this creates 1 for each child object
Export each selected object in a separate file : this just creates a proxy of each parent or group node.
What i need is export all group/parent nodes as a single file. Is this possible?
2. Second, i have multiple proxies that share a material set, however because im having to create 1 at a time (see above) , when i bring all the proxies into a scene, it doesnt seem to recognise that they are duplicate materials, and I end up with lots of duplicates, so I have to manually go in and reassign in the proxy shader rollout. Is the anyway or script to make this less painfull?
Cheers
1. I'm trying to create multiple proxies, each one is a group node containing child objects, for example 3 trees, each containing child objects (leaves, branches etc). Now there isn't an option in the exporter that seems to recognize this type of grouping. (see image)
Export all selected objects in a single file : this creates 1 for each child object
Export each selected object in a separate file : this just creates a proxy of each parent or group node.
What i need is export all group/parent nodes as a single file. Is this possible?
2. Second, i have multiple proxies that share a material set, however because im having to create 1 at a time (see above) , when i bring all the proxies into a scene, it doesnt seem to recognise that they are duplicate materials, and I end up with lots of duplicates, so I have to manually go in and reassign in the proxy shader rollout. Is the anyway or script to make this less painfull?
Cheers
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