I want to create an animated mask that I could use to control the "draw on" effect of tire tracks in snow/sand.
I have used nice c4d plugin called UVWlaser that does this:
https://www.c4dzone.com/en/shop/plug...-1-0-1-266.htm
Is there a recommended way of doing this using Maya or V-Ray?
I was wondering if the distance tex could be modified so that it leaves behind a trace that could be baked into a texture map?
As far as I can tell there is not an obvious way of creating uvw/distance based wetmaps/masks in Maya.
I know this might not be 100% v-ray related but if anyone knows of a good way to do this I'd really appreciate the help.
I have used nice c4d plugin called UVWlaser that does this:
https://www.c4dzone.com/en/shop/plug...-1-0-1-266.htm
Is there a recommended way of doing this using Maya or V-Ray?
I was wondering if the distance tex could be modified so that it leaves behind a trace that could be baked into a texture map?
As far as I can tell there is not an obvious way of creating uvw/distance based wetmaps/masks in Maya.
I know this might not be 100% v-ray related but if anyone knows of a good way to do this I'd really appreciate the help.
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