Hi Guys,
I'm not sure if i'm not understanding how the lightmap bakes are supposed to work, but if I bake to geo, then move the light and bake again the image stays the same on the geo. This is true if I change the name for the bake prefix as well so the PNG is for sure an updated name.
It updates the mtl in the surface shader name, and the PNG name. But the contents of that PNG remains the same.
I've messed with trying to reassign a new lambert/surface shader to get around this, but it seems to "break" the geo and then all bakes are mostly black unless I start over with a fresh plane again. At which point it will bake fresh and correctly. But only the first bake, till I move the lights again.
Any insight would be most helpful!
maya 2017 update 5 and latest of vray next
I'm not sure if i'm not understanding how the lightmap bakes are supposed to work, but if I bake to geo, then move the light and bake again the image stays the same on the geo. This is true if I change the name for the bake prefix as well so the PNG is for sure an updated name.
It updates the mtl in the surface shader name, and the PNG name. But the contents of that PNG remains the same.
I've messed with trying to reassign a new lambert/surface shader to get around this, but it seems to "break" the geo and then all bakes are mostly black unless I start over with a fresh plane again. At which point it will bake fresh and correctly. But only the first bake, till I move the lights again.
Any insight would be most helpful!
maya 2017 update 5 and latest of vray next
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